Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-03-2011 , 05:57 PM
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My First Maya Project

It was a struggle I must say, but by the end I learnt quite a bit. It's going for a Disney-ish look and I know it could have been much better, I've seen Maya landscapes that are stunning. But this is as far as I could take it. So any comments welcome.user added image

Cheers
Terry

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# 2 11-03-2011 , 07:13 PM
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That is actually quite pretty user added image. The grass is missing shadows though I don't think it breaks the image given the bright, saturated cartoony feel.


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# 3 12-03-2011 , 02:00 AM
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I concur Gen.....it is actually a nice crack at it mate! well done

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 12-03-2011 , 11:10 AM
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I concur Gen.....it is actually a nice crack at it mate! well done

cheers bullet

Thanks Genny. Yes not sure about the shadows on the grass, the lights have shadows turns on?????

Thanks Bullet. I gave it my best shot, still tons to learn though.

Cheers
Terry

# 5 12-03-2011 , 11:31 AM
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Either you have a classical art background or you are lying about this being your first project, it has good compostion, atmospheric dissipation( where it usually get's a blueish haze the farther you look from the camera-you picked green user added image ) , soft shadows ( trees), variation in textures/color which gives it a more natural feel.

Looks great

# 6 12-03-2011 , 01:03 PM
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Either you have a classical art background or you are lying about this being your first project, it has good compostion, atmospheric dissipation( where it usually get's a blueish haze the farther you look from the camera-you picked green user added image ) , soft shadows ( trees), variation in textures/color which gives it a more natural feel.

Looks great

not trying to be mean, but this sounds a little bit harsh. i agree with you it does have a nice feel to it. it very well could be his first maya project - but then he never said that it is the first project in ANY 3d program. user added image

cheers duckie

# 7 12-03-2011 , 01:43 PM
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not trying to be mean, but this sounds a little bit harsh. i agree with you it does have a nice feel to it. it very well could be his first maya project - but then he never said that it is the first project in ANY 3d program. user added image

cheers duckie

Depends on how you look at it, it could be considered as a compliment

# 8 12-03-2011 , 01:50 PM
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Just to add to the above comment before this starts another flamewar user added image.
If it is his/her very first project ever to have made in 3d then it looks surprisingly well and it is a compliment,if it isn't the first project they usually get upset and I get a lot of pissed of privatemessages saying my work sucks and incidentally throw some jargon at me which only a somewhat experienced 3d artist would know, all together a win-win situation hahaha user added image.
But in all honesty don't read more in it than there is

# 9 12-03-2011 , 03:55 PM
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Either you have a classical art background or you are lying about this being your first project, it has good compostion, atmospheric dissipation( where it usually get's a blueish haze the farther you look from the camera-you picked green user added image ) , soft shadows ( trees), variation in textures/color which gives it a more natural feel.

Looks great

Thanks guys, Im glad you like it, I just thought it could be better but my Maya skills are very limited. No offence taken at all (I am a he), yes this is my first project in Maya, I was learning on the job and it took ages because I ran into problems and had no idea how to solve them. But yes I have been using 3D for a couple of years now, but Cheetah 3D looks like a box of crayons compared to Maya. And yes I am an artist and illustrator. The various greens in the background was taken from a Disney forest idea, clients request.

Now I'm back to tutorials and STILL trying to get a good gold material in Maya, I'm obviously doing something wrong, the freebies are not working. The good thing about Cheetah is gold is just a drag and drop, it comes with the program.

Cheers
Terry

# 10 12-03-2011 , 05:37 PM
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The look of a material greatly depends on lighting and rendersettings as well as the diverse settings of the material themselves, so even a downloaded shader doesn't necesarilly look good in your scene and I figured as much ( that you had some experience), but it doesn't matter, the endresult is the only thing that counts and it looks pretty good.
And there is always something that could be better or improved no matter at what level you are, just close this project off and go to the next one and look at it again in a year or two user added image

# 11 12-03-2011 , 07:28 PM
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The look of a material greatly depends on lighting and rendersettings as well as the diverse settings of the material themselves, so even a downloaded shader doesn't necesarilly look good in your scene and I figured as much ( that you had some experience), but it doesn't matter, the endresult is the only thing that counts and it looks pretty good.
And there is always something that could be better or improved no matter at what level you are, just close this project off and go to the next one and look at it again in a year or two user added image

Yes for sure it could have looked a lot worse, it did at the start, and I thought, OMG what have I gotten myself in to? But it turned out pretty cool I think, well the client didn't throw it back at me.

Yes still have problems with some materials, but I did the first time I used 3D. the good thing about Maya is there are plenty on tutorials online, so each day I learn a little something new. user added image

# 12 12-03-2011 , 10:57 PM
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Looks really nice, I like the mood. Would be happy to move into the little cottage right now.

Have a look at this site if you're struggling with gold or materials in general, it explains it really well. Use a blinn or better a mia_material_x to create your metals in maya instead, then just adjust to color for the metal you want.

https://www.neilblevins.com/cg_education/gold/gold.htm

# 13 13-03-2011 , 06:27 PM
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Looks really nice, I like the mood. Would be happy to move into the little cottage right now.

Have a look at this site if you're struggling with gold or materials in general, it explains it really well. Use a blinn or better a mia_material_x to create your metals in maya instead, then just adjust to color for the metal you want.

https://www.neilblevins.com/cg_education/gold/gold.htm

Thank you. Yes I wouldn't mind a little cottage like that myself. And thanks for the gold tips. user added image

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