Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 07-11-2004 , 03:37 AM
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polygons to subD's - non-quadrilateral faces

I have a polymesh with all quadrilateral faces. I then convert it to subD's, but Mental Ray still complains about non-quadrilateral faces. I see that I only have quads, and if I even take "quadrangulate", there's no difference. Shouldn't the subD's be based on the same vertices in the polymesh?

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