Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-02-2005 , 08:05 AM
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Large Animation WIP

im planning on doing a large scale animation with a Fish/Snake/Man trybrid with a sword going through a cave with a sword and fighting things.. Ive done the creature(still needs rigging).. and im going to work on the sword.. here are pics of the creature..

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# 2 14-02-2005 , 08:06 AM
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pic2

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# 3 14-02-2005 , 08:06 AM
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pic3

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# 4 14-02-2005 , 08:42 AM
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Very cool. I remember your wip on this guy, he looks gr8. Cant wait to for the actual animation.


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# 5 14-02-2005 , 08:49 PM
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I remember the WIP also, nice to see him done.

Good luck with the animating, I look forward to seeing progress.

take it easy,

Mat.

# 6 14-02-2005 , 10:37 PM
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Thank you RC and happymat!

Here is a reference picture for the sword I will make..

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# 7 15-02-2005 , 05:14 AM
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heres my sword model.. I left out some details in the interest of time and poly counts..

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Last edited by Billy_Cat; 15-02-2005 at 05:17 AM.
# 8 15-02-2005 , 05:16 AM
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pic2... comments?

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# 9 15-02-2005 , 05:57 AM
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Cool sword. The details can easily be done with the texture.



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# 10 15-02-2005 , 06:03 AM
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I like it. How long is the final animation expected to be?

# 11 15-02-2005 , 06:24 AM
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Thanks mhcannon and supertrooper!

SuperTrooper: Im thinking about what exactly will happen in the animation so im not totally sure how long it'll be..

# 12 16-02-2005 , 05:38 AM
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ok... heres the finished blade.. I know it was very cheap of me to use the reference as the texture and bump map, but hey, it looks awsome..

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# 13 16-02-2005 , 05:39 AM
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picture 2...

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# 14 16-02-2005 , 08:33 AM
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Yeah it does look great, so what if you used the reference user added image .
I like the transparency of the creature, really nice. I'm looking forward to see the animation.

# 15 16-02-2005 , 03:04 PM
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What's the point of having the reference if you can't use it. :-)



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