Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-11-2003 , 07:34 PM
kbrown's Avatar
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kbAutoMap - my newest script (wip)



Kari
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Do a lot, Fail a lot and Learn a lot!
# 2 17-11-2003 , 08:01 PM
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DUUUUUUUUUUUDE!!!!!

This ROCKS!!!!

Thanks man! I cannot wait to try it at home!!!!!

PS, how do I know at what angle threshold I need?
(or do I need to try it a couple of times to see?)
(If so, great!)


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 17-11-2003 , 08:13 PM
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Thanks bud!

Originally posted by ragecgi
DUUUUUUUUUUUDE!!!!!

This ROCKS!!!!

Thanks man! I cannot wait to try it at home!!!!!

PS, how do I know at what angle threshold I need?
(or do I need to try it a couple of times to see?)
(If so, great!)

Yeah, you need to try it couple of times to see. The default 60 is a good starting point. Check my homepage for more information.


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 4 18-11-2003 , 04:24 AM
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Rock on m8!!!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 18-11-2003 , 06:09 AM
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I'll take your script, and run it throw some paces soon=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 6 18-11-2003 , 08:34 AM
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Cool. Just bare in mind that it is impossible to create 100% automated UV unwrapping system, which would work on every model.

You still have to pull some UVs manually. Hopefully my script speeds up the work at least a bit...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
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