Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-11-2004 , 01:46 AM
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classic : blue or red

i was just messing around with renders and got this. any suggestions on how to give them more volume.

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# 2 06-11-2004 , 02:22 AM
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They need some refraction occuring within them, which semi depends on the density of an object. Theres a glass objects thread around here somewhere thats quite good for it.

As for how to do that in maya... er... well its not quite my thing :o

# 3 06-11-2004 , 05:29 AM
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lol well thx.


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# 4 06-11-2004 , 05:35 AM
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messed with some settings a bit.

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# 5 06-11-2004 , 06:05 AM
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done a little bit of work.

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# 6 06-11-2004 , 06:26 AM
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ok here is 1 with final gather.

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# 7 06-11-2004 , 06:27 AM
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and this 1 with production.

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