Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-11-2006 , 08:08 AM
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Lion

Hi Guys

Been working on this for the past few days, and thought I would post it as a WIP for some crits and comments, seems that everyones modeling an animal of some sort at the moment! LOL.

Big thanks to Wishbonekenobi for sending me some great reference pictures.

Heres the wire so far...

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# 2 06-11-2006 , 08:10 AM
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And the smoothed version of the above picture.

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# 3 06-11-2006 , 08:11 AM
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And a different angle, hopefully showing the muscles.

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# 4 06-11-2006 , 12:22 PM
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Nice start gster! looks like we have the start of a virtual zoo on simply maya.

# 5 06-11-2006 , 05:42 PM
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Hey you really go some good muscle definition in the upper arms. That's hard to do right. Keep posting.

# 6 06-11-2006 , 06:01 PM
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I think you need to work on the volume of the snout as its looking a little beaky at the minute. Have a look at some reference pics and try and see how the edges from the nostrils round off quite sharp and drop around the mouth in a more vertical way. A goo dlook at a normal kitty should give you some nice views of that area (even though it will be quite reduced in scale)

the basic shape of the body looks like its starting well, keep at it user added image


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# 7 06-11-2006 , 06:41 PM
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that is looking really good.


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# 8 07-11-2006 , 05:28 AM
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Cheers for the comments guys.

TIck - I'll have a another look into the nose, at the time it fitted my reference pics, but very well could be an oversight, thats why I posted!

Cheers


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# 9 07-11-2006 , 06:50 PM
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I agree with tick, the nose doesnt look right but anyways the poly placement looks damn good. Im impressed lol i always like to see a nice mesh. Anyways, good job, ill stay looking at this thread

# 10 08-11-2006 , 02:20 AM
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hi gster,

Here's a decent angle reference shot I found that shows a bit more what I meant. I've also done a quick overpaint on the current model using the ref to see if it might help user added image

ref (mirror it to apply it to your current view:
https://www.tigerhomes.org/animal/jav.../lion-1024.jpg

and overpaint:

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 11 08-11-2006 , 08:59 PM
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Cheers for that Si, I'll give it a bash and post the results, see what you mean with your paint over, I knew there was something wrong but I couldent put my finger on it .

Cheers


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