Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 18-09-2004 , 05:23 PM
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modeling a building...

this is a building I've been modeling this week

comments en critics about modeling, texturing and lightning are more then welcome....

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# 2 18-09-2004 , 06:03 PM
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Wow, nice. Good job on the textures.


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# 3 18-09-2004 , 06:37 PM
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I really like it.

Judging by the picture, its around the afternoon..

# 4 18-09-2004 , 06:55 PM
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Hey, I like it very much! Perhaps for the realness, you could apply some more dirt / smugde to the texture, especially to the green / lighter part.user added image

# 5 18-09-2004 , 10:27 PM
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Hey, nice job! Looking very good so far, keep it up! user added image

# 6 18-09-2004 , 11:03 PM
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I like the way that a portion of the wall is reflective, but I think that may be contributing to the unrealisticness (word?) of the texturing. Its cool, but its rare that you find a wall that is that recently cleaned. As someone already said, maybe go ahead and dirty your texture up a bit

# 7 19-09-2004 , 04:38 PM
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hey thanks for the replies

Do I have to uv map the building to apply the dirtmaps or can it e done more easily? (my texturing has been done with planar mapping)

I'm currently working on the windows

This is actually an existing building here in holland here's a pic:

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# 8 19-09-2004 , 04:45 PM
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to apply the dirt it would be easy to do some uv-mapping...its easier as it sounds...select some faces and use planar mapping...just a tip^^..

# 9 19-09-2004 , 08:09 PM
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Ok, i added the windows, background, and started adding dirt, but as you can see I really suck at it... how can I make some convincing dirt textures? and also how can i reflect the sky on the windows?

other comments are also welcome ofcourse...

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