Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 15-11-2007 , 02:27 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289

Another human head

Hi all, i made another head.

Attached Images
# 2 15-11-2007 , 02:31 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Here is the wire frame. I've seen a lot of people use this kind of topology.

Attached Images
# 3 15-11-2007 , 03:21 PM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
very nice topology man,

only crit at the moment is the edge underneath the lips, between the lip and chin, there is a small edge, it looks a bit off if you look at the hole of the face.

# 4 15-11-2007 , 03:24 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Don't know exactly where it is? Is it the edge on the corner of the mouth???


Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 5 15-11-2007 , 03:30 PM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
i highlighted with red what i was talking about

Attached Thumbnails
# 6 15-11-2007 , 03:37 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Ok thanks for the comment i've tweaked that region a bit, a thing about it is that that's how is appears on the image planes that i am using, on the man that i am making.


Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 7 15-11-2007 , 03:39 PM
AikoWorld's Avatar
Subscriber
Join Date: Dec 2005
Location: London
Posts: 429
ok cool user added image i guess with some textures on top it ill look better.

Keep us posted.

# 8 15-11-2007 , 03:54 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
I have finished mapping it. Tomorrow i will start making the textures. The way that i use textures is that i make textures from fotos and use 2 programs Photoshop and Bodypaint 3D.


Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 9 15-11-2007 , 03:57 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Here is the uv_map

Attached Images

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 10 15-11-2007 , 04:46 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Nice stuff so far.

With regards to the lower lip area, it does vary quite alot in that area from person to person. Some people have very little definition there whereas others have a complete 'shelf' so.... keep in mind the references people may be going by.

keep it up

Cheers
J

# 11 16-11-2007 , 03:18 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Started texturing the head in those two programs. Still have some things to sort out in the textures.

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 12 16-11-2007 , 03:58 PM
Agent_Dick's Avatar
Registered User
Join Date: Nov 2007
Posts: 66
If I may make a suggestion, Eyes are almost in the exact center of the face, at least from a vertical stand point. I suggest that you either raise the chin or the lower the eyes. Then it will be in perfect proportion.

# 13 16-11-2007 , 04:02 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Sorry i can't as i said before i am making the model from some images of a real man and that is how he looks!!!


Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 14 16-11-2007 , 04:27 PM
Agent_Dick's Avatar
Registered User
Join Date: Nov 2007
Posts: 66
user added image Don't envy him, then. Good job then. I would not be able to resist touching him up a bit

# 15 17-11-2007 , 04:02 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Made the textures for the eye.The next step will be to go into Zbrush and make some maps( displacement map, normal map, cavity map).

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads