Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-02-2008 , 04:08 PM
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Maya 2008 & Mental Ray Portal Light study.

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user added image
:p
I created these 2 images a few months ago with Maya 2008 Mental Ray Physical Sky/Sun & Mia X Materials,
to demonstrate 2 different approach of using the Portal Light in MR. The 3D model of the Loft comes from the Evermotion collections, and was almost completely remodeled by me to optimize it for MR & Maya software.

Ciau.

Alex Sandri
https://www.samui3d.com
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Alex Sandri
# 2 18-02-2008 , 04:28 PM
Jr.Who
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Hey withego, I haven't seen you around in a while! Your work is still amazing!

What's with the Pooh though? Is that like your trademark?

# 3 18-02-2008 , 08:48 PM
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Dear Who thanks, was quite busy lately!
Will keep posting a few more pics next week.
Yes Pooh became my logo...!:blush:
Ciau.

Alex Sandri
https://www.samui3d.com


Alex Sandri
# 4 19-02-2008 , 03:12 AM
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really loving these renders and the look and design of the rooms - good job. user added image

# 5 20-02-2008 , 03:59 AM
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if you got a bit of spare time you reckon you could write out a bit of a walkthrough for me these results are amazing i dont quite understand what you mean by portal lights

# 6 20-02-2008 , 05:41 AM
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yeah some info on how you did the lighting would be great, and very useful. by the way I love the way this looks. Great job!

# 7 20-02-2008 , 06:05 AM
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Originally posted by anasasis
if you got a bit of spare time you reckon you could write out a bit of a walkthrough for me these results are amazing i dont quite understand what you mean by portal lights

:headbang:
Portal light is the new light in Mental Ray, that concentrates the outer Physical Sky enviroment better than before.
Here is my Maya MR worklflow with Portals.
For the first image I used the Light Card approach.
For the second I used the standard Mia_Physical Sky approach.
The Portals are 2, one main located behind the window
(located behind the camera), and one effect Portal located
behind the window on the second floor.
In the first image, I connected a Mib Blackbody
to the enviroment slot of both Portal Lights.
The Mib Blackbody connected to the main Portal, has a colour temperature of 4500K, and the other Mib Blackbody connected to the effect Portal has a colour temperature of 6500K.
In the second image, I connected the Mia_Physical Sky to the enviroment slot of both Portal Lights, and I connected
the Mib Blackbody to the colour slot of both Portals,
with the settings as above.
This light study, I hope demontrates how the Portal light used with the Mia_Physical Sky connected to the enviroment slot(second image),
concentrates the light of the external 'Enviroment Sky much more than the Light Card approach (first image).

I wish i was clear enough in my explanation...! user added image

Cheers...!

Alex Sandri
https://www.samui3d.com


Alex Sandri
# 8 22-02-2008 , 03:21 AM
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thankyou heaps much apreciated

# 9 24-02-2008 , 12:14 AM
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just one more little question where do you get the actual portal light from is it in the hypershade where exactly sorry to be a pain but thank you for your help

# 10 24-02-2008 , 12:21 AM
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is it only in maya 2008 or is it also in maya 8.5

# 11 24-02-2008 , 03:02 AM
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Portal reply

Originally posted by anasasis
is it only in maya 2008 or is it also in maya 8.5

Just Maya 2008...!

Ciau...!user added image

Alex Sandri
https://www.samui3d.com


Alex Sandri
# 12 24-02-2008 , 05:57 AM
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looks bloody brillinat. your work never ceases to amaze me!
this might be me being stupid but what do you mean by "mai x materials"?


"You won't get anything done by planning" - Karl Pilkington
# 13 26-02-2008 , 03:08 PM
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Has that water dispenser got blood in it or somehting? lol. Or is it just red cordial

really good renders!


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# 14 06-05-2008 , 01:53 AM
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:s

any tutorial for Maya portal lights or fast interior realistic render with new mia materials???

# 15 06-05-2008 , 02:19 AM
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Those are pretty sexy renders, I'm really loving that floor , you just gotta love mia materials with the BRDF and reflection/refraction blurs :blush:


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