Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 31-10-2008 , 09:15 PM
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Originally posted by hammer.horror
the model looks good so far...

i think the top of the legs look a little weak to be able to support the body. The arms also look a little weak, like they are kind of dangling off the body.

I will add some more details to the legs that should make it stronger in the 3D model ... thanks hammer.horror for crit.... user added image


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# 17 31-10-2008 , 09:22 PM
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loving the detail zico!

guess there is no poly count on this one ey?

# 18 31-10-2008 , 09:49 PM
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yep marlon this is the low poly version


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# 19 31-10-2008 , 10:56 PM
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I think I will stop modeling the right arm at this point and will concentrate on the other body parts

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# 20 31-10-2008 , 11:00 PM
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And that's the low poly countor

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# 21 01-11-2008 , 01:19 AM
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that's low poly? the pipe could use less polys in that case user added image

it looks pretty, i like the wires

are you sticking with white materials?




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# 22 01-11-2008 , 04:16 AM
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hmm, i still think the design could do with work.


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# 23 01-11-2008 , 09:12 AM
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Originally posted by Chirone
that's low poly? the pipe could use less polys in that case user added image

it looks pretty, i like the wires

are you sticking with white materials?

nop the pipe is high poly because i deleted it's history after i done smooth :angery: ... the white material is only a draft shader user added image


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# 24 01-11-2008 , 10:49 AM
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hey this is looking cool could you post a screen grab of your render settings

# 25 01-11-2008 , 02:58 PM
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i'm only using directional light with raytrace shadows and open the final gather with a quality of 300 and for the countor open the countor tab in the render setting and open the countor in the shader you applied


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