Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-12-2005 , 07:12 AM
Registered User
Join Date: Jun 2005
Posts: 22

Major Sub-D glitch!

Hi,

I was well into modeling a character for a short movie and I ran into into this weird bug:

whenever I convert an a poly object into subsurface division (alt+`) it works fine:

Before conversion:
https://www.student.cs.uwaterloo.ca/~.../3d/help/1.jpg

After conversion:
https://www.student.cs.uwaterloo.ca/~.../3d/help/2.jpg

so far so good.

The trouble begins whenever I undo that conversion (using 'z' key), the resulting shape is some sort of mix between poly and sub-d surface:

https://www.student.cs.uwaterloo.ca/~.../problems1.jpg

a closer look:

https://www.student.cs.uwaterloo.ca/~...lems_zoom1.jpg

There seems to be some sort of residual cage underneath, you can see it when I move the vertices. That cage seems to be unselectable as well:


https://www.student.cs.uwaterloo.ca/~...lems_zoom2.jpg


If anyone knows how to fix this, your help is greatly appreciated. I've pretty much stopped all modeling trying to find out how to fix this.

Thanks

# 2 04-01-2006 , 12:15 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
select all your geo. open hypergraph. show input/output connections. delete history, delete all blind nodes.

edit: your pics canĀ“t be viewed - access forbidden.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads