Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 09-01-2007 , 05:38 PM
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Join Date: Dec 2006
Posts: 72

texture after rigging?

Can you texture a character after you've rigged, painted weights and even sorted out the blend shapes?

The character's aren't going to have complexed textures, probably a very simple shading network.

I didn't want to make my characters and then start again because they weren't textured.

Many thanks

James

# 2 09-01-2007 , 06:09 PM
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
yes, you can. i'd create a 'texture reference object' first. look in the help files for more info... not sure about blendshapes though...


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