Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-11-2007 , 05:15 PM
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Making ornate engravings

I am modeling a lamp and other accessories that have ornate engravings. I was wondering what the best techniques to get these results and how to go about doing such techniques. Toss me in the direction of a tutorial or something; I am lost so absolutely any help would be greatly appreciated.

The project has no poly limit, and I am using a mix of sub d’s polys, and nurbs.
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saying you cant is just sugar coating the fact that you wont.
# 2 18-11-2007 , 08:00 PM
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The best thing to do there would be to make a displacement map or possibly even just a bump map in an application such as photoshop, or a 3d sculpting program like zbrush or mudbox. Check your help files for info on bump and displacement maps.

Chris

# 3 20-11-2007 , 02:28 AM
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is there anything i can do with curves, or something?


saying you cant is just sugar coating the fact that you wont.
# 4 23-11-2007 , 12:57 PM
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well of course you could model it with curves and lofts or extrudes of nurbs. this kind of object I´d model in polys tho. but like bendingiscool said you could also use zBrsuh. this might be easier since you can just use a hightMap or just z-paint it ZB and export a higer resolution geometry from zBrush into maya.

nurbs modeling might be a mess here.. at least for me.


everything starts and ends in the right place at the right time.
# 5 24-11-2007 , 04:32 PM
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ok, thanks for the help guys user added image


saying you cant is just sugar coating the fact that you wont.
# 6 28-11-2007 , 09:19 PM
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i would suggest just bump mapping it or using displacement map because It'll be save you a lot time and probably give you the same/simlar result as if you were to actually model those details using nurbs or poly.


9 months into Maya...and still learning...
0 experience with any other 3D programs
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