Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've been simulating a dynamic fluid and at low resolutions it looks ok. But when I playback at higher grid resolutions I start to see the stepping effect in the image. The fluid is being emitted and pushed in x by an air field (the fluid has no buoyancy).
I've tried increasing the output from the emitter, thinking there were too few voxels, but this didin't work.
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