Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-06-2003 , 02:34 AM
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June Challenge - DrKnow - Newbie

Ok. I just got back from St. Louis. It was so much fun. I guess I am going to try this. It sounds hard LOL. Ok, I am a week late, so I need to get started.


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# 2 06-06-2003 , 01:41 PM
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Ok, I am thinking of an underwater vehicle of some sort. Here is a claw. Any suggestions???

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# 3 07-06-2003 , 02:49 AM
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Just a simple prop for my sub. Please tell me what you think.

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# 4 07-06-2003 , 02:50 PM
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Ooo a prop, how did you make that? Ive been wrestling with mine for 2 days now, its not working very well.


# 5 07-06-2003 , 03:06 PM
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Icarus, one way would be to create your basic prop shape, then apply a twist deformer to it. Another would be to simply grab cvs or hull (assuming you're creating the shape using NURBS/curves) and rotating them. Try this and see if it works for you:

1. Draw the tear drop prop shape using the CV tool (Draw one half and mirror if you like) in the top view. Make sure the curve is closed.

2. Create a planar surface from the curve.

3. Now select a couple of hulls or a batch of CVs and rotate.

Like everything else, there are many different ways to achieve the same thing....some work better than others.


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Last edited by NitroLiq; 07-06-2003 at 03:19 PM.
# 6 07-06-2003 , 04:08 PM
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-Just reminding Drknow that this is a WIP challenge, and that he should show some more process pictures- user added image

# 7 07-06-2003 , 06:27 PM
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Ahh cool. Much grascious.


# 8 08-06-2003 , 07:57 PM
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Oh, ok. I will show some more of my WIP. I am out of town right now, and I wont be back for a couple of days. Yes, it is just a simple shape with a twist deformer. I just made a curve and use the planar tool.


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# 9 10-06-2003 , 12:44 AM
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Alright, I made a body and added a few other things. It is still far from finished, but any comments would be great!!!

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# 10 10-06-2003 , 12:45 AM
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Oh, and I didnt put the claw on because it does not match the cartoonish look of my sub. I will make some more later.


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# 11 10-06-2003 , 06:13 AM
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Please. I need all the help I can get. Any suggestions would be great.


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# 12 10-06-2003 , 12:12 PM
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please explain WIP...


When the only tool you use is a hammer, every problem begins to look like a nail.
# 13 10-06-2003 , 04:15 PM
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WIP means work in progress and to show your wip means to show it in wireframe/component mode...


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# 14 10-06-2003 , 04:21 PM
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Originally posted by drknow
WIP means work in progress and to show your wip means to show it in wireframe/component mode...

Actually show your wire is the show wireframe. What I mean by WIP is -as adecuately put by drknow- Work In Progress and as such you´re required to post progress shots of 3d models being built.

# 15 10-06-2003 , 04:28 PM
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I think its looking good. Try to make is look more complicated. add some cables or something. How did you render? only Raytracing or some other stuff?

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