Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 19-09-2009 , 08:58 AM
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Thats it I'm running in fear and going back to lurk mode until I can keep up with you tweety! user added image Just kidding of course. Its coming along great though! Keep it up!


~To create a new world through the imagination
# 32 19-09-2009 , 09:20 AM
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yeah it looks cool, i think the hips look really wide tho, and the area between the neck and the clavicle looks odd. Perhaps because the occlusion has shaded them so differently, but that may just be the angle of the render.

do you have a non-smoothed wireframe?

# 33 19-09-2009 , 04:17 PM
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Originally posted by hammer.horror
the area between the neck and the clavicle looks odd.

Well, like he said, the pieces aren't joined yet. That's probably it.

# 34 02-10-2009 , 07:41 PM
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Originally posted by stwert
Well, like he said, the pieces aren't joined yet. That's probably it.

Yer your right there - that is the reason.

Real life kicking my ass at the mo. Still working hard on the boots - update this weekend


# 35 18-10-2009 , 09:30 PM
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With the Eurogamer round the corner been working on some new "Game Art" to take to the job fair there, but the one thing I`m doing is an animated door that I`m going to use for the background/setting for this character.

Its 5000 Tri`s and two sided and animated - uv`s done and about to start texturing now.

https://www.ravage3d.com/images/hero/hero_5_1.jpg

Small Video of it going.

Quicktime (Only format for now)
https://www.ravage3d.com/images/hero/Door_Test.mov


Been trying many different styles for the cloths for the character but just not hitting the right notes yet but will post some sketches 2mo.

Hope you all still at this


# 36 19-10-2009 , 01:57 PM
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Here is my first pass at texturing it

https://www.ravage3d.com/images/hero/hero_5_2.jpg

Also does anyone know how to command line batch render in Maya 2010 - everytime I try it opens 8.5 then says it cant open due to newer of maya and when I remove maya 8.5 the render option is gone.



Last edited by tweetytunes; 19-10-2009 at 03:36 PM.
# 37 19-10-2009 , 06:26 PM
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# 38 19-10-2009 , 06:41 PM
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The only thing that get's to my mind is that it's too clear and shiny maybe some scratches will fit good ... Otherwise good work mate user added image

# 39 19-10-2009 , 06:41 PM
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oh, not sure if its been mentioned, but on the gun, how is one expected to press such small buttons?


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# 40 19-10-2009 , 07:47 PM
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well I ask you - how do you push your mobile phone buttons and you`ll have your answer.

I want it looking clean - the back story is on a new ship but thats all im saying right now.


# 41 20-10-2009 , 07:45 PM
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# 42 20-10-2009 , 07:52 PM
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Nifty! I sense driven keys... am I correct?

# 43 20-10-2009 , 09:21 PM
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nope all hand animated


# 44 20-10-2009 , 10:45 PM
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bah, you should have used expressions then user added image

# 45 28-10-2009 , 01:00 AM
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Ok done a simple T-shirt for the character based on a logo from a friend of mine (copyright of "great white productions")

Added a cut with some dried up blood to give it a "uncharted" look to it - will carry on the blood to the jeans (which is next by the way.

Just notice the seam line on the back - it stands out alittle too much. I layed out the uv so they would cut were the seams would be (based on real t shirts) but I did not want them to stand out that much.

These are just screen grabs from maya - I have got a bump map on this aswell but that render will have to wait for now

https://www.ravage3d.com/images/hero/hero_6_1.jpg

https://www.ravage3d.com/images/hero/hero_6_2.jpg



Last edited by tweetytunes; 28-10-2009 at 01:13 AM.
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