Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 01-09-2011 , 04:05 PM
Subscriber
Join Date: Aug 2011
Location: Los Angeles, CA
Posts: 27
Thanks so much, those booleans are definitely tricky. It's working now.
Is there a technique to get rid of border edges? Instead of starting with a bridge then a fill hole using your first way of dealing with holes, I did six bridges but even though each corner is sharing the same vertices as the adjacent corner, the borders would stay border edges, therefore I could not create an edge loop around the hole for smoothing.

# 17 01-09-2011 , 05:15 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
The two work flows I demonstrated are the most efficient that I know of.

If you try to perform multiple bridges you get the results you mentioned, the corner verts will be merged but the adjacent edges will not and you will then have to go around selecting pairs of border edges and performing a merge edge operation.

Rick


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 18 02-09-2011 , 12:25 AM
Subscriber
Join Date: Aug 2011
Location: Los Angeles, CA
Posts: 27
oh cool thanks I didn't know there's was a merge edges command.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads