SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Lounges / Maya Basics & Newbie Lounge / Total Game Modding Newbie questions...

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
 
Thread Tools
08-03-2004, 02:22 PM   #1
rich
Subscriber
 
rich's Avatar
 
Join Date: Oct 2003
Location: Paris, France
Posts: 418
Total Game Modding Newbie questions...
I would like to try out what I have learned in Maya in creating game mods. However, I have absolutely no idea how this is done.... so a bunch of questions for you:

(1) What is a good (ideally recent) game that would accept new characters, levels, weapons, props, and so on?

(2) Apart from owning the game, what else do I need to get my Maya models into the game so that I can see them in action?

(3) Can you recommend any good websites where I can download the necessary guides and resources?

As always, thanks in advance!

EDIT: I tend to prefer First-Person-Shooter type games although very rarely ever play them... let alone buy them.
__________________
That'll do donkey... that'll do...
  Reply with quote
08-03-2004, 02:33 PM   #2
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'm not that experienced in modding myself, but if I understand correctly, the latest Unreal is a good modding game.

www.polycount.com probably has better info than I do, though.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
  Reply with quote
08-03-2004, 02:43 PM   #3
rich
Subscriber
 
rich's Avatar
 
Join Date: Oct 2003
Location: Paris, France
Posts: 418
Perfect link! It has everything I need... including tuts on how to integrate stuff.

Thanks.
__________________
That'll do donkey... that'll do...
  Reply with quote
09-03-2004, 08:39 PM   #4
ragecgi
Registered User
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Also, quake3 Arena is great too

Export as obj from Maya, import into Milkshape, export as .map or .md3, import into gtkRadiant level ed.

www.mapcenter.com
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
  Reply with quote
11-03-2004, 04:55 PM   #5
deepakrock627
Registered User
 
Join Date: Jan 2003
Location: saudi arabia(Indian)
Posts: 4
questions to expert noobie's
  Reply with quote
11-03-2004, 05:08 PM   #6
rich
Subscriber
 
rich's Avatar
 
Join Date: Oct 2003
Location: Paris, France
Posts: 418
Quote:
Originally posted by ragecgi
Also, quake3 Arena is great too

Export as obj from Maya, import into Milkshape, export as .map or .md3, import into gtkRadiant level ed.

www.mapcenter.com
I would assume that the pipeline you describe is almost identical with Call of Duty, which I have decided I would like to have a go at modding. CoD also uses the Quake-III engine and I already have a CoD variant of the Radiant application downloaded.

I've not heard of Milkshape... I'll check it out on Google and see what I find.
__________________
That'll do donkey... that'll do...
  Reply with quote
13-03-2004, 06:26 AM   #7
dave_baer
Moderator
 
dave_baer's Avatar
 
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
What? You aint heard?!

http://www.unrealtournament.com/ut2003/contest.php

Make a mod... And get paid doing it!
__________________
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
  Reply with quote
13-03-2004, 07:05 AM   #8
R-Tillery
Subscriber
 
R-Tillery's Avatar
 
Join Date: May 2003
Location: Ventura California
Posts: 966
Hey Rich,I do a little Moding if you have any Questions, If you need a Plugin to export to UT2003 HERE'S a site that will help.it's what Im useing for now Untill Mr.Mike comes out with his book
  Reply with quote
13-03-2004, 02:15 PM   #9
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
heh, if my book proposal gets picked up, it won't go over modding. It'll mostly be a guide to general game production focusing on the development practices of the art department and the book will be geared toward the entry-level artist and the game artist wannabe's out there.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
  Reply with quote
13-03-2004, 03:20 PM   #10
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Quote:
Originally posted by ragecgi
Also, quake3 Arena is great too

Export as obj from Maya, import into Milkshape, export as .map or .md3, import into gtkRadiant level ed.

www.mapcenter.com
As you may know I am currently doing a player model for Quake 3 Arena. I'm using the .md3 exporter which I found at www.quakerally.com. It's a bit buggy and has some anomalies but it works. Just save your scene every time before you export. They have compiled the plugin only for Maya 4.5 and older but the source code is available too and you can compile it using the Maya 5 devkit (which I did).
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
  Reply with quote
13-03-2004, 04:21 PM   #11
R-Tillery
Subscriber
 
R-Tillery's Avatar
 
Join Date: May 2003
Location: Ventura California
Posts: 966
Quote:
Originally posted by mtmckinley
heh, if my book proposal gets picked up, it won't go over modding. It'll mostly be a guide to general game production focusing on the development practices of the art department and the book will be geared toward the entry-level artist and the game artist wannabe's out there.
AAwww,,poop
  Reply with quote
15-03-2004, 05:53 AM   #12
dpvtank
Registered User
 
Join Date: Aug 2002
Location: Canada
Posts: 32
I'm sure 3dbuzz.com will help you immensily for this. There are many many free video tutorials there for how to do modding for unreal tournament. Although many of the concepts can still be applied to any game.
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Creating A Thread for My Newbie Questions PenPixels Maya Basics & Newbie Lounge 68 14-12-2011 09:42 AM
Extensive Newbie Questions List CrimsonGT Maya Basics & Newbie Lounge 2 10-06-2007 04:12 PM
some game model questions deryk Maya Modeling 3 28-12-2004 05:20 PM
Some Newbie, Some not-so Questions Phopojijo Maya Basics & Newbie Lounge 5 28-09-2004 10:21 PM
A few newbie questions re: animation basics Kaydray Maya Basics & Newbie Lounge 3 08-07-2004 09:13 PM