Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Tomcat really is by far the best toon shader there is for outlines. Actually right now I'm working on a way to do doodle-style hatching with it, but it's just doing the outlines- the actual hatching will be through a normal maya shading network.
Pony, what do you mean different subject matter? I'm always ready to try new ideas if you have any...
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