Transparency/refraction problem
Hey guys, i've got a scene with pieces of glass in it. The scene has a sphere with an environment texture for raytraced reflections, also there a background plane with a texture so the pieces of glass can refract. Problem is when i render, instead of seeing the refracted background and the reflected environment texture thru the pieces of glass, i get a solid color in the shade of the background color. The background and sphere are hidden so the pieces of glass can be comped separately.6¦6Anybody know what am doing wrong?
Last edited by LocSp; 07-03-2012 at 01:28 PM.