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# 1 29-09-2005 , 01:12 PM
Grayth's Avatar
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Join Date: Oct 2003
Location: Brantford Ontario Canada
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Camera Motion Studders

Hi,

I was running some tests on a simple space scene.
I built a 2 node camera, and put in on a motion path,

My starfield was mapped to a big sphere with normals reversed and the camera path is obviously inside this sphere.

To create the proper motion I also assigned this sphere to the same path as the camera, that way the stars are always at a fixed distance from the camera..

I rendered out a test animation 100 frames avi with 2d motion blur on, and it played back really choppy

what am I doing wrong?

Troy


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