Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-11-2002 , 07:17 PM
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Messing around with reflective surfaces and mirrors.

Well, this isn't really work in progress; just something I was fooling around with. Since I don't know that much about shaders and whatnot, I decided to experiment a little, which is what I have been doing for the past three days. This is a mirror cube inside a room textured with a checkered material and colour ramp. I animated the cube moving around and rotating for 3 seconds. It took about 3 hours for it to render it all.

# 2 24-11-2002 , 07:19 PM
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Oh and that's supposed to be fire over on the left. This jpg is 209k. If it's too much, I'll take it down. I don't like to take up space on servers.....

# 3 24-11-2002 , 07:36 PM
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looks nice, though the 3 hours are justified. it is 3 seconds, 72 frames, and each is about 3 minutes. i wish i would be done after 3 minutes for a raytrace picture user added image

# 4 24-11-2002 , 07:42 PM
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Actually, it's 100 frames and three hours. The first image was taken at about frame 10, the second at frame 20, the third at 77, and the last image at frame 91. The animation runs from frame 0 to 100. I was playing it at 30 frames per second, so it took about an hour for each second of animation. I had raytracing and refractions turned on, production quality at highest res, and a 640x480 screen. (not sure if I needed refractions turned on, though. don't even know what it does!)

# 5 24-11-2002 , 08:08 PM
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oh my bad, i always think in 24 fps, as i connect cg more to movies than to tv (and tv here has 25 fps).

see, that is 2 minutes per frame. that is cool. last time i rendered out a test render of my ant in mini competition w/ raytracing it took more than 30 minutes in 1024x768. for a still. user added image

# 6 24-11-2002 , 08:17 PM
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