This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
finally maya can preview Smooth mesh wires on the models, but is there anything we can do to make the smooth mesh preview show in the render without having to convert the mesh and subdivide it more?, Like in XSI, you dont have to subdivide the model to show that in the render
it will be very helpfull if somebody knows a a way
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