Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-12-2002 , 05:31 PM
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attempted "ogor" head...

hey i'm VERY new to maya and 3d for that matter.... and in my first attempt at CPS tools... i jus sat down and freestyled this head. i need criticism on what i can do to fix it up .. i dont know how to get rid of the seam in the middle .. speak your mind people its greatly appreciated.. thank you ..


merry christmas...

p.s its my birthday 2 eheh

# 2 25-12-2002 , 05:33 PM
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views ..

view

# 3 25-12-2002 , 05:34 PM
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other view

views .

# 4 27-12-2002 , 05:52 AM
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cool. where did you get the tool. do you have sub ds.

# 5 27-12-2002 , 10:31 PM
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Hey there. Very nice work.

About the seam: Is the one half of the head a dublicate?


Kühl
# 6 28-12-2002 , 02:00 PM
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yes

yea its a reference duplicate .. so when i worked on one half the other updated ..

# 7 28-12-2002 , 04:38 PM
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cps is free & rules user added image

ears are too high i think


Où suis-je encore? Mince perdu pour pas changer!
# 8 28-12-2002 , 04:42 PM
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Then to remove the seam (before smoothing), delete the dublicate, select the remaining half and choose Polygons>mirror geometry.

Then smooth the figure.


Kühl
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