Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-02-2006 , 11:04 PM
Registered User
Join Date: Feb 2006
Posts: 6

How would you start to make a Model of this.

This is something I drew and I would like to start modeling it 3D How would you start? Would you do it the same way that Kurt did the dog tutorial? [IMG]user added image[/IMG]

# 2 14-02-2006 , 11:35 PM
Registered User
Join Date: Apr 2005
Location: Belgium, Koksijde
Posts: 3
Well I wouldn't use nurbs for modeling this, so no I wouldn't use Kurt's methode.
the most common way people model heads/humans/humanoids is via polygons and further tweaking with sub-d's. There are tons of head-modeling tutorials out there, have a search on google.

I wouldn't recommend trying to model this particular image really, certainley if you are just starting out with modeling.
You might want to sketch out a front/side view of your charahter and start from there, model the character/gun etc..
Rig the charachter and pose her the way you want.

So sorry to burst the bubble here, but you have a very looong way ahead of you if you want to model this image from skratch.. Good luck user added image

edit: gender issue :p

# 3 14-02-2006 , 11:41 PM
Registered User
Join Date: Feb 2006
Posts: 6
Thanks for the info. I know people have different ways of how they start a certain project. I just want to see different opinions on how they would use it and why. Like why would you use polygons and not nurbs? Thanks for the reply and your right I know I have a loooooooong way's to go. Maybe someday thoughuser added image

# 4 15-02-2006 , 12:30 AM
Registered User
Join Date: Apr 2005
Location: Belgium, Koksijde
Posts: 3
Well you would use nurbs to make smooth objects like fancy cars, I think. I wouldn't know really what people use nurbs for these days, I'm a newb too so I guess for simple objects, who don't need the level of control you require with poly/sub-d modeling.
People used to use nurbs to do organic modeling afaik, but with the introduction of sub-d's people switched over to polygonal modeling, since this form of modeling allows more control than nurbs modeling, but still has the same quality.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads