Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-09-2002 , 03:52 PM
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Join Date: Jul 2002
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Nice shading on untextured model?

How do people get that smooth creamy looking texturing on an unfinished model? I think that's much more comfortable to look at instead of the dark grayish/black stuff that I normally have. Look at 'Bulletproof's' in the Challenge forum.

# 2 07-09-2002 , 03:59 PM
Roman's Avatar
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Join Date: May 2002
Location: Athens, Greece
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you can get the same creamy look by fixin' the lightin'.. don't use the default ones..
i recon thats what bullet did too.. user added image

# 3 07-09-2002 , 04:17 PM
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...

Hehe, sweet I just upped the intensity and now it looks much nicer. Thanks!

# 4 10-09-2002 , 11:11 AM
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Join Date: Jul 2002
Location: Austria
Posts: 290

Light Setup

Haven't seen this thread before....just want to tell you want lights i've used.

one Spot-Light at the Top right, which caused the shadows. Color is white, intensity is 1.5 or something like that.

Than another light at the bottom-left. Light blue with an intensity of 0.5 (no shadows, because to many shadows are a No-No in CG for me)
and again a point light with a light orange touch on the bottom right with an intensity of .75

It's not the best light setup, but works quite well for modelling and testrendering.

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