Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 13-04-2005 , 09:49 PM
Oculus's Avatar
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Location: Murfreesboro, TN
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Walk Cycle Tut - Now what?

I couldn't find this question answered in a search, so I ask here:

I made my walk cycle, but he walks in place. To get this character to actually walk, instead of hover, do I have to move the whole character? How do you get the feet to stick successfuly?

Or do I need to go back, redo the walkcycle and this time actually move the feet to the appropriate locations?

Basically, I have a good walk cycle but now I need him to actually walk around the scene. Thanks!

-Harkins


- Chris L. Harkins -
# 2 13-04-2005 , 10:33 PM
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Try attaching him to a motion path...=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 13-04-2005 , 11:11 PM
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Location: Murfreesboro, TN
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Thanks for the help!

Is there a way to prevent foot slipage? My character's feet slide along path when they are suposed to be 'planted'. Thanks again.

-Harkins


- Chris L. Harkins -
# 4 14-04-2005 , 12:02 AM
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Try having the key on the foot clamped..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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