Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have downloaded a few shaders from highend 3d to texture parts of some of my models and unfortunately dont have much experience with shaders. When i import it into the hyper shade and assign one to a part of my model it turns the lights waaaay up or something and my renders get all blown out with white light. Is there any way to avoid this. Maybee I am not using teh shaders correctly or somethin. thx.
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