Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-02-2006 , 04:32 PM
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Hockey_player_feedback

would love sum early crits and coms regarding this model...would also be grateful if anyone knows a link where i could find a front and side veiw of a hockey players face. thankyou.user added image

# 2 24-02-2006 , 05:48 PM
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i love it!:attn: :bow: :bow: :bow: :bow: :bow: :bow: :bow:


Environment Artist @ Plastic Piranha
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# 3 24-02-2006 , 09:23 PM
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not bad so far, I think the thumb looks disjointed or something on the glove though. Maybe moving the angle of the padding on the thumb section to make a sharper angle against the similar padding on the fingers might help.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 4 28-02-2006 , 02:26 PM
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will work alot more on the body, gloves i am going to do again from scratch, have made sum early boots, all crits and coms welcome please.user added image

# 5 28-02-2006 , 03:26 PM
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ure a good modeller user added image

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