This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
would love sum early crits and coms regarding this model...would also be grateful if anyone knows a link where i could find a front and side veiw of a hockey players face. thankyou.
not bad so far, I think the thumb looks disjointed or something on the glove though. Maybe moving the angle of the padding on the thumb section to make a sharper angle against the similar padding on the fingers might help.
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