This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I was just wondering if anyone has any good resources or input on modelling a soccer net. I know the easiest way would be to just make a couple planes and map a texture to it with an alpha, but I need something with some depth. any help would be rad. thanks
Bradysammons.com
New Media Designer
Student: Academy of Art University S.F. My WIP
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