Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 31-03-2011 , 08:12 PM
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no displacment with normal/disp maps


# 2 31-03-2011 , 08:44 PM
honestdom's Avatar
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normal maps dont displace geometry. you should use a displacement map.

# 3 31-03-2011 , 08:57 PM
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pretty sure i tried displacment map also but ill give that a try

# 4 31-03-2011 , 09:13 PM
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does disp map work in maya viewport?

# 5 31-03-2011 , 09:20 PM
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I use a Heightfield in order to see displacement in viewport.


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