Thanks Chirone. The bulb looks just like that from the reference I modeled from and the litle gate thing in the window space is from the same reference. I didn't know what it was either just looked interesting. I assumed the reference pic is from a building in europe somewhere. I left the shadows hard so I would have real strong contrast. Thanks for the crits.Originally posted by Chirone
i really quite like the lamp, a simple design and nice colours. Although i wonder why the bulb is only partially inside the lamp.
The lighting looks cool though. If you're using mental ray, you should increase the shadow rays and light angle on the light, the shadows are too crisp on the edges. If you're using dmap shadows then i think its the... i forget what it is you increase, resolution? i don't have maya in front of me... i'm just procrastinating at work...
the wall is cool too
the graffiti is a nice touch, looks like someone actually painted it on with spray paint. Doesn't look like the graffiti you get around here though :p
the diagonal block things in the window holes (sorry, i don't know the names of such objects) look out of place. might be the material on them. What are the windows and the diagonal objects made of?
Thanks for the crits Bigtoomyb I might try out the proganda poster idea and make another render. I thought the hard shadows would add more interest but i guess I could tone them down.Originally posted by bigtommyb
Lamp looks good i think you could have spent more time on everything else in the image tho. It seems like you put a lot of effort into the lamp getting it looking great then went ahh that will do.
Is the bulb the only source of light in the image as it wouldnt be in real life. It seems a night shot so you would also have light from the moon or other lamps in the street (and light from inside the building) so your shadow will never be that strong.
Also as your going for a european look a vine on the wall i think could have been better or even putting up some war/propaganda posters and just more interest into the scene.
I read somewhere (ive forgotten where) that images should either tell a story or just look great and it just feels like yours should be telling some war time story or something.
Finally the slats in the window would also be wood exactly the same as the frames.
Dont take my comments personally they are just crits and the lamp looks good which i think was the main purpose of the image.
T
thats exactly what i said! copycatOriginally posted by bigtommyb
Also as your going for a european look a vine on the wall i think could have been better or even putting up some war/propaganda posters and just more interest into the scene.
I read somewhere (ive forgotten where) that images should either tell a story or just look great and it just feels like yours should be telling some war time story or something.
I checked out some tuts on IBL hammer and looked for some panorama for the sky dome but could not find any that were sufficient. Any Ideas? As for the lamp it is designed from a reference and looks just like that with the bulb half way out. I thought it was weird at first but I like the design because it is different. I was actually looking for a cg look on this render though so I used direct lighting and light linking. I had moonlight mixed in in the first render and didn't like it as much. I will go back to the moonlight though because it does make more sense. Thanks for the crit.Originally posted by hammer.horror
the lamp makes no sense to me. it would not have been designed to be half in and half out.
I think the lamp needs more of a bump map on it. you could even just move a few verts to make it look not so CG. (its too smooth and perfect.) give it a few dents.
the shadows as were mentioned need to be softer. having them sharp for contrast doesn't make as much sense as having the textures provide contrast. anyway, I thought you were lighting this with IBL? ...it will help your glass look like glass.
Thanks Hammer I will try it out.Originally posted by hammer.horror
here is a link to a good HDR that you should use... better than a sky one, as the lamp would be reflecting the surrounding buildings not just the sky.
give it a shot and post the results.