Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-12-2002 , 01:21 AM
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Join Date: Nov 2002
Posts: 2

Lighting, shadows& some other stuff

First, hello all user added image
New here...

I'm having a hard time understanding some weird things that happen around maya 4 and mental ray 3.0 (i guess).
Frankly, i don't understand how to make proper shadows and lighting user added image

Let's say we have a long tube and a point light inside it. The light should come out only from the opening of the tube, right? wrooong...it acts like the tube doesn't exist.
I thought the lack of shadows must be the reason. I checked raytraced shadows, and it works ok, but the shadows are sharp, not smooth (of course, they are raytraced).
Mray seems to ignore dmap shadows.
Is there a solution to this?

Frankly, i'm quite puzzled about shadows, lighting, final gathering and global illumination...
I understand each concept very clearly taken separately, but i'm lost in digging the interaction between all of them. user added image
Any help?


Last edited by brunner; 16-12-2002 at 01:30 AM.
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