Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Ok, this is my preliminary FINAL RENDER in case times runs out... Will try to do more details and play around with the shaders if I can make it... But until then I guess this is it...
Hehe... rendering an updated version now... pust! About the shader... nothing special... just glow to some transparent Blinn materials... How can I save the shader anyways?
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