Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-07-2018 , 09:33 AM
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Join Date: Sep 2011
Posts: 109

Unused nodes and construction history won't delete

Hi,
After separating part of the model I noticed that in attribute editor there are tens of unused nodes.
Even after this object is not grouped not in any layer etc.

I tried deleting by history and as many other types, but these nodes will not disappear.
I also tried duplicating and duplicating special.
I know that if I would export to fbx and import again, this probably would disappear, but that is long work around for 10s of millions of polygons.
It will make the scene extremely lagy.



How could I solve this? Does Maya has option to remove unused assets like that?

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