Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-08-2015 , 03:28 AM
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Separating a Polygon into pieces

Hi,

Can anyone help me please... I have made a Cubic Polygon with 20 subdivisions. now I want to separate all the subdivision from each other so that I will be left with 20 Rectangular polygon.

thanks in advance
Nishant Balgovind

# 2 06-08-2015 , 04:43 AM
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1. select all the edges
2. press shft+rt_mouse_button and select detach components


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 08-08-2015 , 03:43 PM
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thanks a lot ctbram... it really helped... user added image

# 4 11-08-2015 , 11:11 AM
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I have one more problem... Please if you can send me the mail id then I shall send you the Error Snapshot... Script Editor Message and Maya 2013 File


Thanks & Regards
Nishant Balgovind
# 5 11-08-2015 , 11:13 AM
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I have one more problem... Please if you can send me the mail id then I shall send you the Error Snapshot... Script Editor Message and Maya 2013 File

mine mail id is nishant.balgovind@gmail.com


Thanks & Regards
Nishant Balgovind
# 6 11-08-2015 , 01:39 PM
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I would suggest just cutting the script message and pasting it into the thread along with a description of what you are trying to do.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 7 18-08-2015 , 02:10 AM
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file -f -o "F:/Maya/Secretrait 2.mb";
requires "Mayatomr" "2013.0 - 3.10.1.4 ";
# mental ray for Maya 2013
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc.
# mental ray for Maya: setup
# mental ray for Maya: initialize
# mental ray for Maya: register extensions
// mental ray Node Factory: loaded
# mental ray for Maya: successfully registered
# mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc
// parsing C:/Program Files/Golaem/GolaemCrowd-2.2.1-Maya2013-64bit/plugins/mentalRayPlugin/glmCrowdMentalRayPlugin.mi
// error (line 58): parse error, unexpected MATERIAL
// loading C:/Program Files/Golaem/GolaemCrowd-2.2.1-Maya2013-64bit/plugins/mentalRayPlugin/glmCrowdMentalRayPlugin.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/abcimport.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/abcimport.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/architectural.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/architectural.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/base.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/base.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/builtin_bsdf.mi
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/contour.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/contour.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/paint.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/paint.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/physics.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/physics.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/production.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/production.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/ptex.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/ptex.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/subsurface.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/subsurface.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/surfaceSampler.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/surfaceSampler.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/userdata.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/userdata.dll
// generating Maya nodes...
// parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/useribl.mi
// loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/useribl.dll
// generating Maya nodes...
// File read in 0 seconds.
updateRendererUI;
// AbcImport v1.0 using Alembic 1.0.4 (built Jan 16 2012 14:33:10)
// AbcExport v1.0 using Alembic 1.0.4 (built Jan 16 2012 14:33:10)
updateRendererUI;
// Warning: line 1: Errors have occurred while reading this scene that may result in data loss.
Please check the Script Editor for details. //
// Error: line 1: Error reading file. //
// Error: line 1: Error reading file. //
commandPort -securityWarning -name commandportDefault;


Thanks & Regards
Nishant Balgovind
# 8 18-08-2015 , 12:36 PM
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Is this specifically a script you are writing that is failing or is this coming up when you try to open a scene file (.mb or .ma)?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
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