Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-02-2004 , 10:18 PM
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Anyone cares for some ice tea ?



Nir Sullam
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# 2 26-02-2004 , 06:46 PM
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i recommend caustics

# 3 26-02-2004 , 07:25 PM
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I like "Ice Tea" logo, but Im not too sure about the tea itself(liquid). Looks too "perfect" to me.


- Hybrid
# 4 26-02-2004 , 09:07 PM
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there need to be bubbles, liquid on the out-side of the glas (the bit there, when the liquid is cold user added image) ... of course refractive material, caustics, and something to reflect ...

and the ultra-last bit: citron in the middle as a focus for the eyes

and a lot of silver-black contrast.

# 5 20-03-2004 , 01:48 PM
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Really nice work. Noob-question: How did you do the glass? I'd really like to know that. Wanna do a tutorial on that? :-)


Neo

# 6 20-03-2004 , 05:37 PM
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THX

Glass is easy - connect a SamplerInfo node to a Blender node and connect the latter to the Transparency and/or the reflection of your Blinn (or Phong/E)

practice until you like it - there are plenty of tuts on this one.

Nir


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 7 21-03-2004 , 09:21 PM
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Nice work!



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