Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-08-2003 , 07:39 PM
LeoGeo's Avatar
Registered User
Join Date: May 2002
Posts: 21

Coloring Particles?

Anyone can give me a hand? I wanna know how to make a single emitter that randomly emits red and green particles.

I know I can cheat by creating 2 emitters, let one emits red particles and the other one emits green particles. but that sounds very stupid...

# 2 28-08-2003 , 08:44 PM
Registered User
Join Date: Nov 2002
Location: Pakistan
Posts: 57


Learn the Rules|Then|
Burn the Rules Book
# 3 28-08-2003 , 09:01 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Good reply!

Also, do a search in the docs for "rgbPP", as that will help you achive "Per-Particle" coloringuser added image

Have fun!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 30-08-2003 , 10:07 PM
LeoGeo's Avatar
Registered User
Join Date: May 2002
Posts: 21
Thanks for the reply. But I guess I'm too newbie to understand expression script user added image. Anyway, I found another way to cheat and the following is what I did:

create a emitter 1st > Color > Add Per Particle Attribute > rgbPP > Create Ramp > assign birthTime in Input V > Edit Ramp, delete the blue color from the default ramp and set the Interpolation to None. Finally add some Noise and Noise Freq to the Ramp for randomness.
:bgreen:

# 5 31-08-2003 , 02:24 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Cool!

Can't wait to see your results!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads