Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-07-2006 , 01:22 PM
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Unnamed Concept

was asked by a friend to make a concept and its is sofar unnamed (as topics says) so here what i have so far.

the Audi is on hold at the mo due to this.

Cage was done yesterday

user added image

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started modeling it this morning

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still got LOADS to do

if u didnt notice i changed the fron a little from the cage user added image

C&C please


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# 2 21-07-2006 , 04:44 PM
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Update:

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# 3 22-07-2006 , 02:04 PM
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not one comment user added image

Update:

still loads of work to be done at the back the lights are just an idea will probly make them bigger they seem well tiny user added image

user added image


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# 4 22-07-2006 , 04:35 PM
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looking really good dude! only the tail light seem a bit off but the rest is great! keep the update coming, i cant wait to see it finished.

# 5 22-07-2006 , 07:48 PM
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thanks yar hte liahts where just there as place holders at the time worked on them alittle now still maybe ganna change them donno yet user added image

Update:

Done more work on the back (not 100 % happy yet) and most of the shutlines done, aswell as the basic rear lights.

user added image
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Wires:

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user added image

C&C please.


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# 6 23-07-2006 , 09:57 AM
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Update:

(crappy shadows i know)
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C&C Please


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# 7 23-07-2006 , 10:03 AM
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Doing a heaps nice job on this. Have you done many before?
I see you started with nurbs then converted to poly to join everything is that right?


There's nothing normal about normals. In FACT i think the are abnormal.
# 8 23-07-2006 , 10:16 AM
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Originally posted by antiant
Doing a heaps nice job on this. Have you done many before?
I see you started with nurbs then converted to poly to join everything is that right?

nope used the curves as a 3D blueprints as it was all made up (the car shape that is) then just used polys all the way no subds (yet)

thanks for the comment user added image


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# 9 24-07-2006 , 12:07 PM
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done a few cars this is my 2nd go at a concept if u like u can have a look on my website and see what i have done user added image (link as sig)

Update:

dont some small details and added the intercooler

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# 10 25-07-2006 , 06:40 AM
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looking good! hopefully we get to see it textured soon
user added image


The trouble with doing something right the first time, is nobody appreciates how difficult it was.
# 11 25-07-2006 , 02:50 PM
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very good poly placement, the cars looking real nice. My only crit is the tire tread which is the same problem I get with cars. it looks to much like truck tires but other then that, the rest is beautiful. Good job


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# 12 25-07-2006 , 07:03 PM
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ehhe its a very cheap tyre tred user added image

testing the fre ver of render man i got user added image not very good i think user added image

user added image


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