Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-11-2005 , 10:13 PM
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Join Date: Nov 2005
Location: New Jersey
Posts: 9

Texture Help

Can someone post what all the textures in maya look like. Their physical Properties (ex: Shiny, reflective, etc...). A link will do just fine. If it's not too much trouble, pictures of the textures in action would help me out even more.


Thanks for your time.

# 2 15-11-2005 , 01:10 AM
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Lambert - Basic, no reflection, good for nonreflective items
Blinn - Metal, with reflection
Phong - Plastics, w/ reflection
Phong E - Microfaceted items and some metals, like chrome, reflective
Aniastropic - Good for bubbles and water like effects
Layered Shader - Different layers of shaders, using the shaders listed here
Ramp - Cartoon effect


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