Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-05-2021, 10:06 PM Reply to this thread
art3mis
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Join Date: Mar 2017
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Poly and texture reduction of high res character assets

Total novice in using Maya though have quite a bit of Houdini experience.
I am tasked with taking existing high resolution character assets, textures and rigs and exporting them for use in Unreal for a crowd scene.
Using a plugin called Atoms Maya.
Just the geometry .ma file is over 1GB, the mocap rigging file almost 2GB and the texture maps over 70GB.

What are the steps involved in reducing the complexity of these assets?

Can anyone point me to one or two good beginners tutorials?
Thanks in advance for your patience and any help with the above!

 
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