Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 06-04-2005 , 04:16 PM
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Arm

did for friend. disp/texture/shaded in ZB
brought to maya with texture/spec/disp rendered in MR
user added image

user added image

user added image


Last edited by vladimirjp; 06-04-2005 at 04:42 PM.
# 2 06-04-2005 , 04:53 PM
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how heavy is the mesh generated by the Zbrush displacement map? Looks like you're having fun learning Zbrush.



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# 3 06-04-2005 , 05:32 PM
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............ thanks VERY inspirational.

best

Keith

# 4 06-04-2005 , 07:19 PM
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the zb mesh was 800 000 polys it did not hit 1 million mark.
that because this would not be used in close ups

# 5 06-04-2005 , 08:07 PM
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800,000? Just on the arm? Okay, well I'll definitely have to upgrade my system before I dabble in the Zbrush/Maya combo. Thanks for info.



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# 6 06-04-2005 , 10:03 PM
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Originally posted by mhcannon
800,000? Just on the arm? Okay, well I'll definitely have to upgrade my system before I dabble in the Zbrush/Maya combo. Thanks for info.

u might not even have to. im working on a PIII 1.0 ghz
it gets slugish over 3 mil, otherwise works fine on my machine.
zb is designed for such poly counts
---------
SSS test

user added image


Last edited by vladimirjp; 06-04-2005 at 10:18 PM.
# 7 12-04-2005 , 12:09 PM
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Ewwwwwwwwwwww!! Awesome though, even if it is a bit gross!!


When in doubt......smile!

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# 8 28-04-2005 , 11:00 PM
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Yeah, almost makes me want to puke and make love to it at the same time.

# 9 29-04-2005 , 07:54 PM
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Originally posted by alienscience
Yeah, almost makes me want to puke and make love to it at the same time.

wtf is wrong with you?

:tdown:


First year 3D Grad
# 10 30-04-2005 , 02:09 PM
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LOL, i have no life. This I know. Sorry, it was just my way of saying that it is something that would fit well into a 3d horror movie.

# 11 30-04-2005 , 05:16 PM
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..ROFL..

:tup:

# 12 06-05-2005 , 08:23 AM
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cool...
did you bothered to uv map it or just hitted zbrush auto tile map?

In my experience, the worst thing in that aproach was to find out the right mental ray settings for subdivisions on the displacement... so that it was detailed and didnt took forever to render... did you also had troubles with that?

# 13 06-05-2005 , 11:37 AM
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no trouble at all. AUVs worked fine

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