Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-07-2018 , 09:03 AM
Joey81's Avatar
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Location: Budapest, Hungary
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Odd face problem

Hey Guys&Girls!

I' ve an unusual modeling problem. Its not a complex model, easy to rebuild. I just want to find a solution to fix it.
Its like a double extrude with merged vertxes. If I delete a face, i ve another face under it.
I can not select the extra faces & delete them.

I ve tried to separate them with soft select (doesnt work), maya UV mapping, headousUV,Zbrush(autoUV) & of course cleanup.
Cleanup makes like 1200 faces.
Anyone knows a normal way ?

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# 2 05-07-2018 , 11:13 AM
Joey81's Avatar
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Didn't find any possibility in maya. Headus uv layout has an option under loading (CLEAN), it deletes the odd faces & you re free to go.
You should run H.uv layout from windows. If you run it from maya the clean option is grey so u cant use it...

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