Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-09-2013 , 07:45 PM
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Join Date: Sep 2013
Posts: 16

Make Curve into Polygonal Surface

Hi guys,

I'm new to Maya & was wondering if there's a way to make a surface out of this curve, so that I could insert edge loops/extrude, etc...
user added image


I tried creating the shape out of a polygon plane and moved vertices according to the shape, but then when I extrude & add edge loops (to smooth out later), the edges lie on top of one another.
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# 2 28-09-2013 , 01:08 AM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
You could try starting with a 20 sided cylinder (since the shape in question is a 10 point star). Then select every other vertex on the edge and scale them inwards.


- Genny
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