This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
just create a polygon cylinder and increase the high division , say 10
and select the faces but not the faces at the both side , and do extrude ( uncheck use selected curve for extrusion) and but 1 in the random , applay , and you will get cave.
create camera into the sphere.
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