Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I imported an XSI model into Maya and want to modify it and give it new textures. Though the model's UV mapping is 'baked' ... i guess. Never done any baking before, but whatever new UV projection I apply, it does not affect the model. Any idea how to un-bake the UV mapping?
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