Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 22-02-2006 , 08:09 PM
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i know, im changin the head, or addin detail


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# 17 22-02-2006 , 09:23 PM
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on to polys, after i post these two pics

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# 18 22-02-2006 , 09:24 PM
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anotha

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# 19 22-02-2006 , 09:27 PM
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shadeblade, ya betta get started user added imageuser added image user added image user added image


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# 20 22-02-2006 , 09:32 PM
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low-poly wire

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# 21 23-02-2006 , 01:04 AM
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Sorry I'm so slow. I'll try and get a pic up tomorrow. I'm having a few computer issues I need to sort out.


Nobody felt like avenging your death. Sorry.
# 22 23-02-2006 , 01:05 AM
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ok! how do ya like mine so far?


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# 23 23-02-2006 , 02:53 AM
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started at some detail

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# 24 23-02-2006 , 02:54 AM
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more

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# 25 23-02-2006 , 05:38 PM
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at 7242 quads, 14484 tris.

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# 26 26-02-2006 , 11:05 PM
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shade, you gonna be able to do this one?


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# 27 27-02-2006 , 11:37 AM
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It is looking a bit one sided at the moment.


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# 28 27-02-2006 , 07:15 PM
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First update in week. I gained the idea from Thanatos from the game "Chaos Legion"

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# 29 27-02-2006 , 07:46 PM
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cool!


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# 30 27-02-2006 , 11:54 PM
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looks like a Hydralisk from Starcraft to me... but nice start shadeblade

you might want to add a few edges along the arms to add thickness though


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