Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 61 11-05-2006 , 12:54 PM
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idk mirek ... ???


Joopson- The reason the render is so... crappy is cuz its almost completly Global Illumination- very little direct illumination is coming thru. But I will rerender it for all day, maybe it will come out OK.


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# 62 11-05-2006 , 05:59 PM
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dude matt you live on the computer!

# 63 11-05-2006 , 08:31 PM
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maybe! :p nah- just this morning cuz I had to go to the doctor at 9:00 and I didnt have to go to school early.


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# 64 12-05-2006 , 01:27 AM
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holy crap- after 13.5 hours- a mere 300 muatations per pixel! user added image I sure hope 0.5 is faster, the guy was reporting, on a 2.8ghz machine (in indigo 0.5)- 1400mpp after 10 hours; im getting 300mpp on a 3.2ghz HT machine in 13.5 hrs (on indigo 0.4)

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# 65 12-05-2006 , 01:55 AM
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man, you guys are crazy, I hope your NOT staring at the frame as it renders?? 3-5 hours for a single frame?? I don't get it?? BUT, its a dirty job and some one's gotta do it. I guess that's how render programs are made, or wow, what a hobby, puts new meaning to 'techno-freak' or 'duff.'


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# 66 12-05-2006 , 02:30 AM
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wait how long did this take to render a single frame?

# 67 12-05-2006 , 12:23 PM
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oh no- I started it B4 school, ended it when I got back from Football practice.

That last render took, oh, 13hrs 26 mins.


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# 68 12-05-2006 , 01:40 PM
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lol! thats soo freaking long. but dude i dont like that style of the dots in the was fuzzzzzzzy.

# 69 12-05-2006 , 02:06 PM
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It gets better the longer you leave it running, the fuzzyness is because the render has been canceled (like effect you get using FG in Mantal ray if you cancel that)

# 70 12-05-2006 , 08:32 PM
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no, fuzz was from 3 quality JPEG compression user added image


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# 71 12-05-2006 , 08:50 PM
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Really! that dosent look like JPEG Compression, thought JPEG confined it into blocks for the DCT.

# 72 12-05-2006 , 09:57 PM
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yeah well what ever that fuzz is it doesnt look to hott lol.

# 73 12-05-2006 , 10:09 PM
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well, bright dots are MLT artifacts... leave it on enough and they will go away, hopefully :p


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# 74 13-05-2006 , 02:24 PM
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my own test of Indigo 0.5.

Bidirectional MLT, 400 mutations per pixel, 25 minutes.

I dont care that Photon mapping can get the same results with 100k photons in 1/4 the time (which I doubt) but for an unbiased render, caustics are hard. Very hard.

I just wanted to test caustics.

plus the setup is very simple with the newest 3ds Max exporters for Indigo 0.5

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Last edited by MattTheMan; 13-05-2006 at 03:14 PM.
# 75 13-05-2006 , 04:04 PM
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how r u doin all these test r the sample scene or have u built the and how can u wait 10hr for a render only to stop it and it have lots of noise


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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