Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
To do this you need to select the camera you want to render with then go in to the attribute editor for the camera, if you scroll down a little there should be a tab for "environment" click to open the tab and you will be able to change the color or insert a image plane. I've attached a picture of what you need to look for:
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