Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 09-10-2002 , 01:06 AM
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here is the image

# 17 09-10-2002 , 01:32 AM
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Tweak the ground shadows, and you're there m8!

Looks great!

...can I take it for a ride? hehe


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 18 09-10-2002 , 01:37 AM
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Initial reaction: It looks too small...Otherwise it's nice!


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# 19 09-10-2002 , 01:40 AM
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and take into account DOF (depth of field) effects ..

nice though !

# 20 09-10-2002 , 01:42 AM
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you guys are just great user added image

# 21 09-10-2002 , 02:52 AM
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i think this one is better

# 22 09-10-2002 , 03:41 AM
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Great. The size is much more believable now!


Kari
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Do a lot, Fail a lot and Learn a lot!
# 23 09-10-2002 , 03:47 AM
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I'm thinkin that one could tweak the background pic in photoshop and shapen the bricks and the near windows.

VeRy NiCe !


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# 24 09-10-2002 , 04:38 AM
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I think the shadow might look a little too sharp. Check out the shadows being cast by the trees to see what I mean.

# 25 09-10-2002 , 10:44 AM
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you`re right the shadow is to sharp

# 26 10-10-2002 , 01:37 AM
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The Maya Mountain is correctuser added image

To get quick shadows out of Maya for this shot, you can import your background image as a background in Maya, place a plane under your model that is lined-up with the ground plane,
add a "use background" shader to the plane, and when you render, you will get shadows on the "ground"user added image

Another idea is to run a shadow render layer pass.

Good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 27 13-10-2002 , 09:14 AM
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Nice.


Maya: Lightwave's little helper.
# 28 13-10-2002 , 10:20 AM
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Really good!!
I really want one of those user added image

--Kitoc

# 29 13-10-2002 , 01:43 PM
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Originally posted by ragecgi
The Maya Mountain is correctuser added image

To get quick shadows out of Maya for this shot, you can import your background image as a background in Maya, place a plane under your model that is lined-up with the ground plane,
add a "use background" shader to the plane, and when you render, you will get shadows on the "ground"user added image

Another idea is to run a shadow render layer pass.

Good luck!

Thanks ragecgi for tour help i will improve it

# 30 13-10-2002 , 01:46 PM
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Thank you all for your commentsuser added image

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